Destroy Question

ThaniThani Member Posts: 128
edited November -1 in Working with GS (Mac)
I have a rectangular actor that has a small animated circle actor in the centre of it and a normal square .
Can i make my rectangular actor gets destroyed when it collides with my square actor , BUT only when my small circle in my rectangular actor collides or overlaps with the square will it get destroyed ?

Here is what I mean .....
Can i make the rectangular actor gets destroyed only when the small circle in it overlaps or collides with the square ?

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    Put the circle and the rectangular into different actors
  • ThaniThani Member Posts: 128
    Yea i know that , but how can I attach them together ?
  • ThaniThani Member Posts: 128
    Someone please help!
  • calvin9403calvin9403 Member Posts: 3,186
    how do your rectangular moves

    put the same rule in both so it seems like there is only 1 actor
  • ThaniThani Member Posts: 128
    Yea i know , but It will move by touch . So if i touch is and move it to the square it will get destroyed , thats why i need it to be attached .
  • calvin9403calvin9403 Member Posts: 3,186
    Thani said:
    Yea i know , but It will move by touch . So if i touch is and move it to the square it will get destroyed , thats why i need it to be attached .

    I don't understand that
  • ThaniThani Member Posts: 128
    I am clicking the box just for demonstration , but in the iphone , the game will work by touching and moving the box . So I'll touch the box and then move it with my finger to the square and it'll get destroyed . So what I want is pretty much let the object get destroyed only when the centre of the rectangle collides with the square
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