Collision Error ... ... SON OF A -!
Okysho
Member Posts: 158
Just when I thought I was about ready to finally get into the level design, I encounter one last logistical error.
First one, which is one I just discovered, is a collision error between my "SUPER-EPIC-LASER" and my enemy actors. When the laser hits the enemy, it's supposed to destroy the actor (because... you know, if you got hit with a giant laser you'd totally survive with a whole through your body). The problem, is that it just doesn't happen. The big super-duper laser just passes the enemy and nothing happens. As additional info, I should point out that the Laser stretches, rather than just flies forward at X velocity.
First one, which is one I just discovered, is a collision error between my "SUPER-EPIC-LASER" and my enemy actors. When the laser hits the enemy, it's supposed to destroy the actor (because... you know, if you got hit with a giant laser you'd totally survive with a whole through your body). The problem, is that it just doesn't happen. The big super-duper laser just passes the enemy and nothing happens. As additional info, I should point out that the Laser stretches, rather than just flies forward at X velocity.
Comments
timer: 0.01 seconds
[self.width = self.width + 15]
using a modified version of the health bar tutorial, constraining the position of the laser to the player's x
I'll post pictures:
Laser rules
http://i46.photobucket.com/albums/f101/Okysho/Screenshot2011-02-07at105837AM.png
There's also a timer I didn't include in the screenshot that destroys this actor after 2 seconds.
I'm not going to take a screenshot of the enemy actor, because all the other collisions work except this one.
The collision rules for that actor are
if ANY:
collision with left laser, right laser or up laser
destroy.
That's it.
Thanks for the help!
I've passed this along to our CS team. Thanks for your patience!
Try this: delete the constrain attributes and in the timer rule put both the width and the position change attributes. Something like this usually work:
Wow, a GM responded to one of my threads. I feel really special now. I found a GS feature.
Thanks Jill!