Strange load attribute not working

GamersRejoiceGamersRejoice Member Posts: 817
edited November -1 in Working with GS (Mac)
So I am working on my save level unlock system and I already have the logic working for the levels to unlock as you beat them. But for some reason when I throw in the load attribute in my game when I test it on Viewer it sets the unlock attribute to 3 when it should be 1. Any ideas? This is what my logic looks like:

on level 1

Rule
If game.unlockedlevel is = or less then game.current level
change attribute game.unlockedlevel to 2

save attribute game.unlockedlevel

level 2

Rule
If game.unlockedlevel is = or less then game.current level
change attribute game.unlockedlevel to 3

save attribute game.unlockedlevel

...etc

Then in the main menu I set my load attribute to unlockedlevel which is set to 1 for default and it shows up that I've beaten 3 levels already! Help please!

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Update: I figured it out.

    Apparently GameSalad Viewer had already saved my attributes and I needed to clear the game history list in order to wipe the memory and now it works fine. So it's been working this whole time! haha!
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