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ComelyLabComelyLab Member Posts: 5
edited November -1 in Working with GS (Mac)
*Topic Moved*

Comments

  • OaklandasfanOaklandasfan Member Posts: 213
    thats way 2 easy to make sell it for $1 LIKE THE ACTUAL GAME
  • ComelyLabComelyLab Member Posts: 5
    Oaklandasfan said:
    thats way 2 easy to make sell it for $1 LIKE THE ACTUAL GAME

    It's for the source, not just the game and keep in mind that levels are randomly generated and the gameplay is infinite.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Thats a pretty basic template. Toast kitten has one similar on the web it's not downloadable but I bet he'd share it if you asked nicely
  • ComelyLabComelyLab Member Posts: 5
    tenrdrmer said:
    Thats a pretty basic template. Toast kitten has one similar on the web it's not downloadable but I bet he'd share it if you asked nicely

    Yeah, the difference is just that this one is infinite!!! and wont all of a sudden be imposible!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It eventually has to become impossible or at least near impossible otherwise the high score is set by how long you can endure playing the game not skill. So what does it not increase speed or something?
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