Does Camera Rotation always affect non-scrolling layers?
The Control Camera action doesn't affect layers that don't scroll, but evidently the Camera Rotation does. Why is that, and does it always have to? When I rotate the camera, all my HUD stuff, like lifebar, etc., also rotate. I want them to stay in place while the stuff on the scrolling layer rotates.
Comments
For now I dropped rotating the camera from this particular game, because it's not necessary. However, I would like to understand the camera rotation a little better for future games, and will re-visit the issue.
I am also having the same issue. Have either one of you found a solution?
Liamo