Hi Score needed

TwistedMechTwistedMech Member Posts: 408
edited November -1 in Working with GS (Mac)
Hi Guys

Most games need a score and therefore should have a high score. Most gamers will expect that high score to be saved when you exit the game.

Is there anyway the developers can dump/restore the global variables states for game load/exit?

Comments

  • butterbeanbutterbean Member Posts: 4,315
    I have one game waiting in the wings for this feature! Hope it comes soon!
  • SlowboySlowboy Member, PRO Posts: 329
    Hi All, I don't want to turn this into a petition or anything, but I'd just like to add my vote for this feature asap!! I feel a little cheeky, seeing as I've only been here a week or so, but the lack of any score saving whatsoever is, in my humble (but correct) opinion, a real minus point to Game Salad as it stands right now.
    I have already found myself having to come up with game ideas that do not need a scoring system, just so that I could consider them viable to start up as Game Salad projects.
    Even if a player was to play a game solo, they would still quite rightly expect to be able to mark their personal progress in some way.
    Anyway, I'll leave now, before I'm thrown out!
    Cheers
  • EastboundEastbound Member, BASIC Posts: 1,074
    Agreed that this feature is a must!
  • jhaasjhaas Member Posts: 233
    This feature should also include the ability to store the values of a handful of variables. Levels, found objects, etc. Any games beyond the most basic need to store the score plus some other goodies as well. :)
  • SlowboySlowboy Member, PRO Posts: 329
    Yes, totally jhaas - I suppose they would just be variables that you could keep alongside the game and save for the next time you run it.
    I guess it's one of those things that seems painfully simple when you think about it, but maybe it isn't?
    They way I see it, all you would need is a 'save for next time' checkbox for each attribute.
    If you had this checked, then the game would save that attributes value before closing the game, then you could use it to display the highscore next time the game is run.
    Perhaps it is something to do with the way the ipod games shut down? I mean, you can just click the home button and the game disappears - maybe it's a pain to make sure things are saved correctly when this happens?
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    i till think there is a way to get highscores...
    i mean... what if i had a server linked to website and in the game we did: open url: www.whtever.com/applygamescore/username/score
    so tht it saves the score directly from the game.
    and then u could display the scores on a site.
    isnt this posible?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    not yet, the open URL field is not an expression editor, so you can't pass any variables into it. it's text only.
  • JGary321JGary321 Member Posts: 1,246
    I don't think they are intentionally with holding this feature for the comin out of beta party. I think it because of the complexity of adding something like this. And then adding it in a way that is easy to use. I think/hope we will see this feature in the next month or two. ::crosses finger::
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    high score and saving other attributes would be great, but I don't think it is a reason not to publish a game to the appstore unless it is a game with many levels and it would be annoying to start over again each time you pick it up. There are many games that are really fun to kill a few minutes with (think doodle jump) that would still be fun without a high score (I like trying to beat my previous high score, but would still enjoy the game even without this feature). I guess I would suggest adding a line in the app description that says "high score saving coming soon" - I don't think it is too big of a stretch to make that promise to your customers. You could even make the claim that you are selling the app at half price until the save option is available (as a free update) - whether you actual double the price later is up to you. Just some thoughts.

    Pros could use the url to take you to a site that allows the player to enter their high score (obviously they could lie).
  • JamesBoucherJamesBoucher Member Posts: 433
    I hope GS does it kinda like cocosLive does it. This give you the ability to put a widget on you website to help follow your high scores. Here is a link to cocosLive
    http://www.cocos2d-iphone.org/archives/category/cocoslive. If you want to see a sample of the widget you can look at mine at http://coeussys.com/HighScores.aspx. This also allows you to filter by device and by country.

    I think this would be a great example for GS to follow.
  • opticfibreopticfibre Member Posts: 1
    An online scoring system is a MUST if game salad is to succeed in the iphone market palce, or some integration with current Open Feint type systems
  • jhaasjhaas Member Posts: 233
    For my non GS app "Hocus Pocus" which is a comic book/cartoon combo. I used xcode to save the last page viewed of the comic so if you reopen the app it picks up where you left off.

    I felt it was a bit involved to get it to work properly - as is objective c in general for me.
  • enigmacubedenigmacubed Member Posts: 35
    yes! the finally have the save feature!
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