Pause is nothing too special...
expired_012
Member Posts: 1,802
Im very disappointed in what im seeing.
All pause is really is a change scene. The only difference is that it puts that scene over your current one so that your background stays at its current stage.
I've tested it on my device and it even includes the spinning wheel which was a bummer too...
Maybe load times are improved with pause? Im not too sure...
Pause seems to be just like the change scene behavior, can ANYONE clarify?
Does it remember where the game last left off possibly? Even with that feature, its not what I was expecting...
All pause is really is a change scene. The only difference is that it puts that scene over your current one so that your background stays at its current stage.
I've tested it on my device and it even includes the spinning wheel which was a bummer too...
Maybe load times are improved with pause? Im not too sure...
Pause seems to be just like the change scene behavior, can ANYONE clarify?
Does it remember where the game last left off possibly? Even with that feature, its not what I was expecting...
Comments
And does it pause move?
Does it pause accelerate?
I dont have time to test yet
If you have menu items that you don't always use, you make a pause scene with those. The pause game behavior can be used to call those up when needed.
Why is that good?
You don't load those actors in the original scene so less memory used there. (Faster loading of the scene)
When you unpause the game, the memory from that overlaid scene is freed up. (No memory build up from spawning and destroying those menu options)
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
let's say you have a side scroller, you can have a pause menu that brings up a store to buy virtual items. you could have a safe house than you could enter and make that an entire separate / secret level and once completed, start back in the first level exactly how you left it.
or use it to bring up the achievements or settings menu without leaving the scene.
you can have a transparent background so you can see the level behind you
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Check you characters stats
Track your achievements
Add powerups
etc etc
It's very powerful. If you're making very very basic games, then it might not seem like a big deal. But it's a godsend to anyone making anything a little more complex, and it allows you to pause, adjust any attributes you want, then go back to the game and have those attributes take immediate effect!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
But yeah, its definitely a neat tool that will save a ton of time, im just not too excited because I feel as if it should have been there all along since its such a simple feature to have.
Now what im really excited about is the MAC APP STORE! WOOH! GS RULZ
ahh woman
- Memory usage will increase when the Pause Scene is displayed if the Pause Scene uses any new assets. These assets will remain in memory even when the Pause Scene goes away in order to prevent hitching from reloading these assets if the player pauses the game again.
Just curious if it does stay in memory or not? Either way it's ten times better I was just curious.
When I've red the release note I wasn't well convinced about this point.
However, looks great not to make 100 rules to pause!
I was worried it wouldn't free the memory and was 90% sure it wouldn't but like CM said it does so a big fat...YIPPEEEEE from Utopian Games.
Darren.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Not sure I like the idea of showing the loading wheel on pause though...especially if a pause scene takes a while to load
hmm
be interesting to see how this works in real life )
Be grateful they even sent an update
Dont hate on GS
Who's been making u $ everyday?
If you dont like it , do it by code. I'd love to see what U can do with code
K good >:(