Problem with "collide"

dufdaviddufdavid Member Posts: 28
edited November -1 in Working with GS (Mac)
Hello,
I have 2 actors. The first is a 3D wall and the second is my player. My wall is set to unmovable and collide with my player. I set a rule to let my player move my wall up (by changing it's attributes "y" when it collides with my player). Is it possible that the "collision" happens when my player hit the wall not with his head but let's say its chest? I do not want to build my wall in 2 parts.
Thanks!
(how to post an image here???)
David

Comments

  • dufdaviddufdavid Member Posts: 28
    anyone?
  • OkyshoOkysho Member Posts: 158
    You won't have to split your wall in half, but you might want to consider splitting your actor in half then, a head and a chest maybe.

    You can post an image by simply posting the link into the text, it's full HTML compatible these text boxes
  • dufdaviddufdavid Member Posts: 28
    Thanks for your reply. If I cut my player in half, I would need to have a part that "follow" (constraint attributes x and y to the other half) the other one. In this case, is it possible to animate the part that is following the other one? (ex: if the head is following the rest, is it possible to animate the head since it will be "unmovable")
  • OkyshoOkysho Member Posts: 158
    Sure! Since the head is a separate actor, following the body, it can do whatever you like since you don't have to worry about it getting in the way of.... anything

    You can give it a constant animation, have it turn with your player, or make it wince when it hits the wall or something. This is basically an invite to go completely nuts with the head's artwork
  • dufdaviddufdavid Member Posts: 28
    ok thanks. I will try. I hope that the head will not lag with the rest of the body.
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