Change scene not working anymore

sebmacflysebmacfly Member Posts: 1,018
edited November -1 in Working with GS (Mac)
Hi!

I have a trouble using the "change scene" behavior...
I open a project maked with an older gamesalad creator, and a lot of change scene not working anymore...

i'm the only one???

Thanks

Comments

  • sebmacflysebmacfly Member Posts: 1,018
    a classic rule, like changing some attributes and the last one is change scene to xxxxxx.

    Worked fine with the previous GS.

    Now i have to use a timer:
    Timer, after 0.1 sec, change scene to xxxxxx (run to completion checked)
  • sebmacflysebmacfly Member Posts: 1,018
    So, i think that's a BUG...

    The "change scene" behavior is not working anymore without a timer.
    If you only use change scene, that doesn't work.

    A chef can answer that?

    thanks ;)
  • SparkyidrSparkyidr Member Posts: 2,033
    I have an actor in my game

    when touch is released
    go to scene 1

    works fine
  • balsamicodebalsamicode Member Posts: 36
    Hey I have the same problem! Been working on a project and all of a sudden, "Change Scene" in a rule (with attribute condition) doesn't work anymore except if used within a timer. However if the rule is used with actor condition, no problem at all.

    I did a test and set up a blank new project, and guess what Change Scene works fine. If I implement exactly the same test within the project I'm working on, the behavior stops working. It seems that some invisible data within my project got messed up. It doesn't make sense that the same test works standalone. My project grew too big to redo from scratch. Gamesalad has quite a few major and annoying bugs, not to mention the memory leaks and frequent hangs.
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    Same issue with me. The "change scene" behavior works sometimes, doesn't work other times. It's driving me nuts.

    EDIT: This threads almost a year old, theres no change scene bug anymore, and youve already made a new thread on the issue. So im gonna close this one.

    JohnPapiomitis
This discussion has been closed.