Changing Camera Size Breaks Button Objects

thebitmasterthebitmaster PRO Posts: 75
edited November -1 in Working with GS (Mac)
I tried changing my default camera size to a bigger-than-iPhone-screen default, and it broke all my buttons on the HUD. The detection area no longer overlaps with the visual box for the button. Has anyone else seen this?

Note that I've tried re-creating the buttons from scratch, both the prototypes and the instances, and it didn't help. It seems like the detection area remains the same as the pre-zoomed version, but the visual buttons get zoomed.

Comments

Sign In or Register to comment.