Head up GS, consider attach actor features
cptongsg
Member Posts: 70
I just lov GS every update, it just getting better & better. Hopefully GS team will consider this feature, attach actor to another actor using a simple drag & drop rule. The parent actor will be fully control the child actor. It can be place around any position. For example attach a child rectangle actor to a parent circle actor, & it act like a door rotating at the parent or it can be a character holding a sword, or it can be connected together to become a chain or rope or bridge with physic. I know it can be code but with this feature it will benefit all ppl who hate coding. GS suppose to be code free right. Thks
Comments
don’t need to use constrain here & there, just a drag rule fix all. The function something similar to unity3d hinge joint & fixed joint. If it can use lower memory than constrain rule that will be wonderful.
yeah, it's for arms, tails, whatever.
VERY useful it would be
see Scribblenauts for ideas ;-)
or Gunstar Heroes! What a game.
iOS version just needs better controls