Head up GS, consider attach actor features

cptongsgcptongsg Member Posts: 70
edited November -1 in Working with GS (Mac)
I just lov GS every update, it just getting better & better. Hopefully GS team will consider this feature, attach actor to another actor using a simple drag & drop rule. The parent actor will be fully control the child actor. It can be place around any position. For example attach a child rectangle actor to a parent circle actor, & it act like a door rotating at the parent or it can be a character holding a sword, or it can be connected together to become a chain or rope or bridge with physic. I know it can be code but with this feature it will benefit all ppl who hate coding. GS suppose to be code free right. Thks :)

Comments

  • iDeveloperiDeveloper Member Posts: 441
    You mean something like a canvas?
  • cptongsgcptongsg Member Posts: 70
    something like this http://gamesalad.com/game/2094
    don’t need to use constrain here & there, just a drag rule fix all. The function something similar to unity3d hinge joint & fixed joint. If it can use lower memory than constrain rule that will be wonderful.
  • FranzKellerFranzKeller Member Posts: 517
    +1

    yeah, it's for arms, tails, whatever.

    VERY useful it would be

    see Scribblenauts for ideas ;-)


    or Gunstar Heroes! What a game.
    iOS version just needs better controls
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