Speed up an actor question
DrGlickert
Member Posts: 1,135
I'd like to speed up an actor that's already moving. So actor is traveling at a speed of 300. How do I get that actor to travel at a speed of 500, but continue on it's current path.
I've posted a picture of my code to see if someone has some ideas.
http://s1210.photobucket.com/albums/cc402/DrGlickert/
The first picture is the Actor, his job is to move down from the top of the screen, collide with the PlayerPaddle, then change a game attribute.
The second picture is the Ball Actor that I'd like to speed up. You'll see the rule is that when the game attribute = 3 then do the following; Accelerate, and change the max speed (to 500), otherwise, return to originial max speed (300).
Finally, the PlayerPaddle has a Timer on it to change back the game attribute from 3 (or any number for that matter) to 0.
1) My balls start doing crazy things in the game (flying all over the place randomly for those 10 seconds).
2) Am I going about this the correct way or should I change things up and try a different logic?
Thank you.
I've posted a picture of my code to see if someone has some ideas.
http://s1210.photobucket.com/albums/cc402/DrGlickert/
The first picture is the Actor, his job is to move down from the top of the screen, collide with the PlayerPaddle, then change a game attribute.
The second picture is the Ball Actor that I'd like to speed up. You'll see the rule is that when the game attribute = 3 then do the following; Accelerate, and change the max speed (to 500), otherwise, return to originial max speed (300).
Finally, the PlayerPaddle has a Timer on it to change back the game attribute from 3 (or any number for that matter) to 0.
1) My balls start doing crazy things in the game (flying all over the place randomly for those 10 seconds).
2) Am I going about this the correct way or should I change things up and try a different logic?
Thank you.
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