Mac App Store - Successfully Published
TouchTiltGames
Member Posts: 1,162
Well I spent part of the day yesterday setting up the Mac App Store account and preparing Rodent Rage, it's quite a simple process as it's very similar to iOS.
The only thing to do now is wait and then possibly get rejected LOL. I've been reading that wait times are 10-11 days typical for the Mac App Store, and a LOT more get rejected then iOS.
The only thing to do now is wait and then possibly get rejected LOL. I've been reading that wait times are 10-11 days typical for the Mac App Store, and a LOT more get rejected then iOS.
Comments
When did you submit?
Is that your game? Wow yeah..that's uhh...pretty basic (visually speaking anyway) lol.
-shane
What 4 are you bringing over?
Oh and ps. Does 'Subscribe to Email' not work here anymore?
From what I know on mac app store rejection, it MUST have keyboard and mouse support, if you are direct porting, be sure to remove any reference to iOS version such as using the word "touch" or any other iOS interface gestures (ex. touch to start, swipe to start", etc.).
Ok thanks lol, Time to pull 'er down.
Keyboard and mouse support eh? Difficult when it's a Cannon-style game (like Angry Birds)