Next Ball Display Question

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I'm making a bubble breaker type of game, I'd like to display what the next ball will be. Here's how I have it structured now, but don't know how to get the "DisplayBall" to be the "BallShot"

I have a RULE in my cannon;
When mouse is down, change attribute "BallColor" to Random(1,6)
RULE w/i this RULE
Attribute BallColor = 1 Spawn actor DisplayBall. Spawn Actor BallShot

By doing this the display ball and ballShot are the same color. I'm not sure how to get the display ball to be the next ball fired...

Think I should do a save/load attribute feature in there to "hold" the randomly generated number which corresponds to the ball? Any ideas?
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