Does this work?
DrGlickert
Member Posts: 1,135
If I want to start a scene with an object that has the two following behaviors:
1) Change attribute: BallColor To: Random(1,6).
2) Destroy Actor
I want to start the level with a random number but don't want it to keep randomly generating. Does this make sense? And, more importantly, does this work?
1) Change attribute: BallColor To: Random(1,6).
2) Destroy Actor
I want to start the level with a random number but don't want it to keep randomly generating. Does this make sense? And, more importantly, does this work?
Comments
If you only want to randomize once every user session, nest in a rule that checks for BallColor > 0.
Either way, no need for the destroy.