i have a "spawn" issue...
QbAnYtO
Member Posts: 523
soooooo i have this message that spawns right? when you die,... well NOT YOU but the character in my game lol duh!
it displays "you are dead" i want it to FADE in.
i have INSIDE the "you are dead" actor:
change attribute - self- color-alpha-0
TIMER-after 1 second
--INSIDE TIMER--
change attribute-self-color-alpha-1-duration 1 second.
now this DOES work, but when it spawns the actor its supposed to spawn invisible, then FADE into color right?
but what happens is, when u die, for s SPLIT second u SEE the "you are dead" pop up and disappear at a blink of an eye...THEN if fades in... almost as its not processing fast enough.
funny thing is, i have thee same exact rules on another actor but without the issues..
any suggestions?
it displays "you are dead" i want it to FADE in.
i have INSIDE the "you are dead" actor:
change attribute - self- color-alpha-0
TIMER-after 1 second
--INSIDE TIMER--
change attribute-self-color-alpha-1-duration 1 second.
now this DOES work, but when it spawns the actor its supposed to spawn invisible, then FADE into color right?
but what happens is, when u die, for s SPLIT second u SEE the "you are dead" pop up and disappear at a blink of an eye...THEN if fades in... almost as its not processing fast enough.
funny thing is, i have thee same exact rules on another actor but without the issues..
any suggestions?
Comments
You should have a attribute decting when you die to trigger all this so im gonna call it die as a example.
when die=1 have a timer after 1 second with run to completion checked, then have interpolate attribute self color alpha to 1 with a duration of 1, then where you see it says linear click that and select ease in instead.
that should work for ya
yea..yea..
i think i'ma send u a zombie
i have rules and attributes for it ofcourse, but nothing i'm doing workings. ONE STEP FORWARD, TWO STEPS BACK...ALL WEEK
heres what i have
on the level actor, which is basically the floor i have:"
"change attribute game.enemiespawn to YES
then on the spawner actor itself i have:
when game.enemiesspawn is YES
spawn enemies every whatever seconds i have there
its works first time around, but when i die and restart the level, it seems to die out, it wont spawn enemies
i'm tried something different. i have it set up so that when the level starts the floor actor will spawn the spawner actor at the top right. this was everytime the level start FORSURE there should b a spawner there to throw enemies at me. but this isn't working either. every time i die and restart, it doesnt spawn anymore enemies at me
- open it, in its attributes, click colour, alpha, and set it to 0.
- As a test keep your spawn behavior, but delete the fade transparency up to 1 rule.
Preview, when it should be spawned, it should be invisible. If it is visible for one frame, or fades in you've got another rule doing something somewhere.
- If it works, and it does not blink for a frame, add a rule in the spawned actor, interpolate attribute color alpha to 1 over 1 second.
No reason I can think why this would not be working.
If it still does not work, delete your spawn actor and remake it...