A couple of SIMPLE ideas :)
empifrik
Member Posts: 16
Everyones talking about arrays, GC, facebook, etc...
I was thinking what was bugging me with GS Creator and thought of some interesting, not so complicated ideas.
1) Right Click options from Scene Editor
e.g. on Instances: Copy, Paste, Duplicate, Return to Prototype, Remove Image...
Actually, Right Click at all For now it seems like GS ignores right click almost everywhere
2) Make Prototype button
(like return to prototype, just the other way around )
3) Adding behaviors to a Instance while keeping the locked Prototype behaviors
e.g. You have Coins that your Character has to pick up, and 50 different Level Scenes. In only couple of scenes you want the Coins to move, so you open them up, turn them into Instances and add a Move behavior.
Now when you want to change some behavior of Coins, you'll have to change the prototype and manually find the Coins you turned into Instances and copy/paste the new behaviors.
If there was the option to just Add behaviors for those instances only and keeping the prototype ones locked (there for changed automatically), this could be much easier.
4) Something else i forgot
It *seems* like some of these features wouldn't be such a problem to implement (at least in comparison to arrays, GC and who-knows-what), but I think they would help us in our everyday work with GS.
Another reason these would help is the still big slow-down bug, which gets worse quicker if you open a lot of actors in a short period of time, just to edit some minor details in them, so it would help in that way if there is any way NOT to open those actors and accomplish the same thing.
(also, English is not my first language, so I expect there are some mistakes in the text. Sorry )
I was thinking what was bugging me with GS Creator and thought of some interesting, not so complicated ideas.
1) Right Click options from Scene Editor
e.g. on Instances: Copy, Paste, Duplicate, Return to Prototype, Remove Image...
Actually, Right Click at all For now it seems like GS ignores right click almost everywhere
2) Make Prototype button
(like return to prototype, just the other way around )
3) Adding behaviors to a Instance while keeping the locked Prototype behaviors
e.g. You have Coins that your Character has to pick up, and 50 different Level Scenes. In only couple of scenes you want the Coins to move, so you open them up, turn them into Instances and add a Move behavior.
Now when you want to change some behavior of Coins, you'll have to change the prototype and manually find the Coins you turned into Instances and copy/paste the new behaviors.
If there was the option to just Add behaviors for those instances only and keeping the prototype ones locked (there for changed automatically), this could be much easier.
4) Something else i forgot
It *seems* like some of these features wouldn't be such a problem to implement (at least in comparison to arrays, GC and who-knows-what), but I think they would help us in our everyday work with GS.
Another reason these would help is the still big slow-down bug, which gets worse quicker if you open a lot of actors in a short period of time, just to edit some minor details in them, so it would help in that way if there is any way NOT to open those actors and accomplish the same thing.
(also, English is not my first language, so I expect there are some mistakes in the text. Sorry )
Comments
The only problem I have with your suggestion is that for each of your ideas there is also a fairly simple way for us to make it happen. Yes, a single button would be easiest, but we can copy, cut, paste, and create many of your suggestions without too much trouble.
There is no easy work around for arrays and some of the other complicated programming concepts that people are requesting.
I do think your ideas are good, and worth bringing up and discussing. Who knows, it may spark some improvements.
Jamie
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I want a cool signature also.