help please! with appstore publishing

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
ok so i got the fireworks and all that from gs.

i wanna know how i can delete my old app from itunes connect so that i can re upload my new one with the same name.. it says its taken :(

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    If you mean a name submitted to itunes connect, you cant
  • QbAnYtOQbAnYtO Member Posts: 523
    its my own game tho

    where can i find a step by step to upload to appstore? cause now the application uploader is telling me "no eligible applications were found" but i JUST fnished making one since the older one wasn't working and i used the new provisiong thing.. jesus this is confusing
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Are you talking about deleting the name? I think you mean keeping the same name but deleted the actual file you loader for a new one.

    You can go into itunes connect manage apps click on the app and hit reject binary at the top right then youll be able to upload a different file for the same app.
  • QbAnYtOQbAnYtO Member Posts: 523
    i sure hope so! i NEED that name as my game already has those graphics :(

    and why is the application uploader telling "no eligible applications were found"
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
  • ScootsScoots Member Posts: 507
    You have to send your app file from GS as a zipped file. Right moue click on GS app and choose compress. Then you can upload that through iTunes Connect.
  • QbAnYtOQbAnYtO Member Posts: 523
    i doing searches but not finding solid steps...

    @scoots i did and when its time to send it to itunes connect it says " "no eligible applications were found""
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    did you reject the binary like i said..
  • QbAnYtOQbAnYtO Member Posts: 523
    i'm looking for it. the closest thing to "reject" that i can see is "revoke" and thats in the certificates section.... i don't see anything in that section u told me......

    can you explain to me step by step? i got the gs part down i think, however the application uploader isn't working it says " "no eligible applications were found"
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Is this an update to the existing game? Just upload it as an update.

    What exactly are you trying to do
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you need to make a new app in itunes connect, if your seeing the certificate stuff your in the provioning portal
  • QbAnYtOQbAnYtO Member Posts: 523
    i'm trying to upload my finally finished game.. the first error i got was that codesign error....

    so i deleted the app id i had ready it from itunes connect in the "manage my apps" section and created a new one:

    not only did it said my app name was taken, which is weird cause i deleted it. unless i have to delete that name from another section.

    and also i did the gs publishing process, got the fireworks, got the zip file and when i went to upload itwith application uploader but got the "no eligible applications were found" message.

    BASICALLY all i want is to be able to publish my game to the appstore with the original name of my game. itunes connect says its taken (by me i assume but i deleted it, unless im missing something).
  • QbAnYtOQbAnYtO Member Posts: 523
    JohnPapiomitis said:
    you need to make a new app in itunes connect, if your seeing the certificate stuff your in the provioning portal

    yes thats what i did, but it told me my name was taken, so i tried renaming it and got pass that area, then when i finished everything and went to upload it from the application uploader it said " "no eligible applications were found"".

    i think now i'm screwed badly bcuz i cant keep the original name intended for my game.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Well its back to what i said before. Once a names taken its taken, doesnt matter if the apps deleted or not. you shouldnt have deleted the app in itunes connect, you should have uploaded a new binary or if it was submitted already submitted a update like jonmulcahy. Your not gonna be able to use that name now
  • QbAnYtOQbAnYtO Member Posts: 523
    jesus christ why is this so damn complicated?

    thats VERY stupid of apple, there has to be a workaround....
    theres gotta be a way i can name my game what it was originally intended to be god what a downer :(
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    If you delete an app it's gone, put a ! at the end or something

    To upload your game, go into the game info on itunesconnect and hit ready to upload. Then the app loader will see it n

    You are overcomplicating things, it's very straight forward as long as you follow their steps exactly. If you try and rush through it you will mess up and run into problems
  • mintmomegmintmomeg Member, PRO Posts: 261
    More problem please help
    after I finish publish as I see in vdo I double click on application name then
    it ask me to sign test user for itune... I do sign it and in vdo said I should
    have software in my computer.. but I wait for 20 min nothing happen... so I
    double click at application again then it ask me to sign in itune test user
    again... I sign again still nothing
  • QbAnYtOQbAnYtO Member Posts: 523
    i originally had it with a ! at the end. but like i said it DIDN"T work. i got the codesign error... sigh, just repeating my self...this is helpess...
    i'm going in circles....
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Well try with the ! out. Its really not as hard as your making it, it seems like your trying to rush threw it. Relax and follow the apple guide step by step.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Your talking yourself in circles by only giving 1/2 the info up front and then not following peoples suggestions.

    Start over and read apples walktgrough step by step twice before you do anything
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    mintmomeg said:
    More problem please help
    after I finish publish as I see in vdo I double click on application name then
    it ask me to sign test user for itune... I do sign it and in vdo said I should
    have software in my computer.. but I wait for 20 min nothing happen... so I
    double click at application again then it ask me to sign in itune test user
    again... I sign again still nothing

    I think you wandered into the wrong thread
  • QbAnYtOQbAnYtO Member Posts: 523
    dude iposted EVERYTHING i did.. TWICE...

    nothings working....

    i followed tshort booths video but you are prolly gonna tell me i did it wrong anyways
    then i read firemaples guide, but that didnt help, so don't know wtf i'm gonna do now :(
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You must have done something wrong. It's a very straightforward process if you follow the directions to a T. I gave you directions yesterday on how to start from scratch. It's time for you to do thAt
  • QbAnYtOQbAnYtO Member Posts: 523
    yesterday? u did? when? lol
  • QbAnYtOQbAnYtO Member Posts: 523
    freaking finally! sheesh!... i kept doig the same thing and i guess the servers were down or something, it finally worked...i KNEW i was doing it right damnit!....phew!
  • StusAppsStusApps Member, PRO Posts: 1,352
    Once you've done it once it's really quite simple. Steps are:

    Create appID
    Create provisioning profile for this appID (must choose distribution and AppStore)
    Download provisioning profile and click to install (will load in Xcode)
    Create game in gs and publish using the correct appID
    Zip the binary that is downloaded
    Go to iTunes connect and add a new application (again choosing the correct appID)
    When finished click the little blue button on the right that says something like 'upload new binary'
    It will change to waiting for upload
    Launch application loader and choose the correct game
    Browse for your zip file and upload
    Done

    I see the new version of GS (since 0.9) can do some of this for you, I don't bother with that.

    Open application loader and choose the correct game from the list
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