Can I make the scene wrapping Y to look continuous?

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
As of right now when the actor who controls the camera get to the bottom it looks like it teleport to the top and I would like to know if I can make it looks like nothing happens. Like there is no division. Can that be done?

Comments

  • ChaserChaser Member Posts: 1,453
    I use it on my stick climber app but don't use camera control. Here is the free version http://itunes.apple.com/us/app/stick-climber-lite/id409279558?mt=8
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Hey chaser, I have the full version of your game but the thing is that in your game the player stays in the same place and the background is what is moving. In mine the player is what is moving but as soon as it gets to the end it just teleport.
  • ChaserChaser Member Posts: 1,453
    Maybe constrain actors min and max y then have it control cam make the scene taller then make all objects move down at a set rate except hero. If you need it to go faster set each actor to move at different rate based on a global attribute

    Edit only use move not accelerate
  • RHRH Member Posts: 1,079
    I do that here: http://gamesalad.com/game/3280

    If you're looking for endless gameplay, it's by no means the best way of approaching it at all. That demo is old and rather lacking compared to some of the amazing ones that are out now, but it has what you wanted in it I think.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    IThanks a lot guys. I saw the demo but the thing is that in my game there are so many things moving and interacting with the player that I thing that the best option is having the player be the one who wraps instead of everything else.
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