would you go over 20mb for adding another language?

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
Hi everybody:
I am close to finish my game and is near the 20 mb and I know that if I include a second language option it will go over.
What would you do?
There are 3 options...
1- Dont add it and keep it under 20 mb
2- Add the second language and go over.
3- Create the same app but in spanish and sell it only in spanish speaking stores.
Please I will really appreciate the comments.
Thanks

Comments

  • LordTarantorLordTarantor Member, PRO Posts: 890
    yes that is 20MB and I have not get to the screen shot part yet.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    any one?
  • xyloFUNxyloFUN Member Posts: 1,593
    LordTarantor said:
    yes that is 20MB and I have not get to the screen shot part yet.

    Just to be clear. Did you remove the exess screenshots yet?

    The latest update, if you installed it, will automatically do that for you but it's better to stll remove them manually before you upload.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    No I have not get to that part yet. I am finishing the game and I notice that if I want to add a second language it will definitely go over 20MB.
  • xyloFUNxyloFUN Member Posts: 1,593
    Ok, as you know, when ever you preview a scene, it will create a screenshot.
    A sure way to check this is to look at your scenes and note if they are plain gray (no screenshot) or, if they show the scene.
    If you happen to have a lot of scenes, then there could be a few Meg worth of png files in there.

    It does not hurt your file to remove them as you can take new ones before you upload to apple. Just save them on the desktop instead.

    Don't worry, you probably are ok!
  • LordTarantorLordTarantor Member, PRO Posts: 890
    oh I didn't know that. Thanks a lot. I thought you were referring to the ones that the GS uploader ask you to add. I will check that out.
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