Collide while in Drag
curiousprojects
Member Posts: 4
I'm creating a standard MAZE game, and when I drag the main Actor it passes right through the walls. When I release the Actor it snaps back into proper position between the walls. After some testing, I know that the main actor is detecting the walls with the collide tag, but how come collide only works within a physics simulation and not during a drag?
Comments
In the New section of the GS start screen type "Fake Constrain With Collisions" in the search box and click the little curvy arrow button. I just made it as a quick work around. You'll want to tweak it to your game needs.
What?
QS
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