I love the "Oh, duh" moments...

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I just wanted to say that I love when game's are not working and they haven't been for a while. Then you randomly find some behavior buried away that fixes everything...

Nice little Friday evening at my place now! Might treat myself to some wine! ;-)

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    DrGlickert said:
    I just wanted to say that I love when game's are not working and they haven't been for a while. Then you randomly find some behavior buried away that fixes everything...

    Nice little Friday evening at my place now! Might treat myself to some wine! ;-)

    This is how behaviours go wrong till randomly found at a later date!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • osucowboy18osucowboy18 Member Posts: 1,307
    Been there, done that :)

    - Alex
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I just had one of those last night for 3 hours. Added some behaviors to an actor in the inspector window, kept testing it live, and it wouldn't work. Completely wipe all the scripting and re-do it...still nothing. Remove all scripting again, and the actor still responds to controls. Finally realized that I had not dragged the actor with the new scripting onto the stage, I was still trying to test with the one that was onscreen. For 3 hours.
  • DrGlickertDrGlickert Member Posts: 1,135
    Slick -

    I did that earlier today. It wasn't 3 hours. But it was like 20 minutes. It was a great learning experience. I'm sorry you spent 3 hours on it. :-|

    That last piece that I just found tonight really was the last LARGE part of my game. It was really a huge physics issue that I couldn't solve. Now that it's done. I get to do the fun part and build the levels.

    I can almost feel what it'll be like to click on publish!
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