I need to ask as many people as possible to test my timer app on your idevices
Barrythe
Member Posts: 82
Hi all, following on from an earlier post found here: http://gamesalad.com/forums/topic.php?id=17129 I have built a test app that I need your help with.
The issue is that in building a reaction-time based game I have found out that all devices handle timers differently, with some older devices unable to handle particularly small increments.
I have therefore built a mini test app which runs a whole host of timers on screen counting at 1 seconds, 0.1 seconds, all the way down to 0.001 seconds. I need to ask as many of you as possible to take the time to run the app on your device and report back your findings. This way I can assemble a chart that the community can use to find out the smallest timer increment that can be used on specific devices.
It is possible for example that for my game I will then use Tshirtbooths method for figuring out the users device to disable the smaller timers on older devices.
Full instructions are included in the app, however all you need to do is press the start button and watch the timers to see which ones go out of sync with the main 1 second timer.
If anyone is interested could you please PM me your email address and I'll send you the gamesalad file to try. Then when you're done please post your results here a bit like this:
Device: gamesalad preview mode on Mac Mini (you will put iphone 3gs, 4g, ipad, etc.)
1 Sec Timer: Pass
0.1 Sec Timer: Pass
0.05 Sec Timer: Pass
0.04 Sec Timer: Pass
0.03 Sec Timer: Fail
0.02 Sec Timer: Fail
0.01 Sec Timer: Fail
Many thanks to anybody who takes a few minutes to do this, it will be a great help to me and also I'm sure the rest of the community.
The issue is that in building a reaction-time based game I have found out that all devices handle timers differently, with some older devices unable to handle particularly small increments.
I have therefore built a mini test app which runs a whole host of timers on screen counting at 1 seconds, 0.1 seconds, all the way down to 0.001 seconds. I need to ask as many of you as possible to take the time to run the app on your device and report back your findings. This way I can assemble a chart that the community can use to find out the smallest timer increment that can be used on specific devices.
It is possible for example that for my game I will then use Tshirtbooths method for figuring out the users device to disable the smaller timers on older devices.
Full instructions are included in the app, however all you need to do is press the start button and watch the timers to see which ones go out of sync with the main 1 second timer.
If anyone is interested could you please PM me your email address and I'll send you the gamesalad file to try. Then when you're done please post your results here a bit like this:
Device: gamesalad preview mode on Mac Mini (you will put iphone 3gs, 4g, ipad, etc.)
1 Sec Timer: Pass
0.1 Sec Timer: Pass
0.05 Sec Timer: Pass
0.04 Sec Timer: Pass
0.03 Sec Timer: Fail
0.02 Sec Timer: Fail
0.01 Sec Timer: Fail
Many thanks to anybody who takes a few minutes to do this, it will be a great help to me and also I'm sure the rest of the community.
Comments
try 1
1 Sec Timer: Pass
0.1 Sec Timer: Pass
0.05 Sec Timer: Pass
0.04 Sec Timer: Pass
0.03 Sec Timer: Pass
0.02 Sec Timer: Fail
0.01 Sec Timer: Fail
try 2
1 Sec Timer: Pass
0.1 Sec Timer: Pass
0.05 Sec Timer: Pass
0.04 Sec Timer: Pass
0.03 Sec Timer: Fail
0.02 Sec Timer: Fail
0.01 Sec Timer: Fail
I don't get what is going on... the results should not change... <><
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1 Sec Timer: Pass
0.1 Sec Timer: Pass
0.05 Sec Timer: Pass
0.04 Sec Timer: Pass
0.03 Sec Timer: Fail
0.02 Sec Timer: Fail
0.01 Sec Timer: Fail