dop down menu in HUD with items help pls

chicopchicop Member Posts: 263
edited November -1 in Working with GS (Mac)
hi there

ive stumbled up on a tricky one for me,

i have a drop down menu/box with items in there that drag and drop onto the screen and you can place them .. all good. However now i have a level where the user can scroll the camera up or down.. left right... i would like for the drop down menu and its items to be in my HUD and stay on screen where ever the user goes while the drop down box is open.. and when the user closes the drop down the items left in the drop down box disappear/hide..

how can i constrain my items to the drop down box only when they are touching the drop down box and not follow the HUD when they are not touching the drop down box...

i think the scene--> scrollable is overwriting my constrain rules..

thanks

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    put the hud on its own layer and make it non scrollable.
  • chicopchicop Member Posts: 263
    cheers, i have the HUD thing working, but i need the content of the drop down menu thats in the HUD to be able to drag and drop with out being part of the HUD movement.

    I tried constraining the drop down menu to the camera but i do not know how to give it x,y coordinates(offset) to set it to the correct position on screen... also it seems to lag behind a bit to the cam for some reason...
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