Advanced Question (multiple hit points)
conrad74
Member Posts: 50
I have an enemy with 4 hit points. There will be a different animation depending on what hit point Player1 comes into contact with. Problem is, sometimes the Player1 hits 2 of the hit points at the exact same time causing both animations to be played. I even tried assigning attributes to each one and when 1 hit point is touched, asking the other 3 to be turned off. Not really working. Anyone know of a solution so when 2 hit points are hit at the same time, only one animation is played? Thanks!
Comments
Then when the hit point is hit, change self.animation to 1(whatever number for the specific animation)
and then change attribute self.playAnimation to true
Another ruleset:
When self.playAnimation is true:
when self.animation = 1 :
play animation XXX
when self.animation = 2
play animation XY
Hope i helped!
~CTM
EDIT: Haha @tshirt, looks like we were posting at the same time!