I have a dilema and need opinions ...
beefy_clyro
Member Posts: 5,394
Ok ... My new game is just about complete! Wooo!
I have all my graphics in retina display but it takes the total file size up to 30mb! Now as we know, thats too big to download on 3g!
The problem comes from the coverflow level select. There are 40 individual images showing a bit of a preview once you have completed that level. If i take those 40 images out and replace with standard def, the file size goes dpwn from 30mb to 17mb.
So do i ....
A. Submit with Retina graphics and lose the 3G downloads.
B. Submit with standard graphics and be below the 20mb limit.
C. Submit the game with Retina but change the level select images to standard.
Cheers
I have all my graphics in retina display but it takes the total file size up to 30mb! Now as we know, thats too big to download on 3g!
The problem comes from the coverflow level select. There are 40 individual images showing a bit of a preview once you have completed that level. If i take those 40 images out and replace with standard def, the file size goes dpwn from 30mb to 17mb.
So do i ....
A. Submit with Retina graphics and lose the 3G downloads.
B. Submit with standard graphics and be below the 20mb limit.
C. Submit the game with Retina but change the level select images to standard.
Cheers
Comments
If so, that is going to make a std rez copy of each of your images and will balloon your file size in the name of quicker load times on older devices.
Oh! Wrong thread!
Er, in your case, I'd optimise the .png files and get rid of the coverflow system, if that's still causing you hassle.
Stuff like coverflow is very nice to have in your game, but it's fluff really!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
At this time, I personally would go for the wider audience (more sales) than catering to Retina Display graphics, but to each his own!
@TSB, sent you a mail.
@QS .... That 'other' thread should never be mentioned again.