Codemonkey's dual joystick break on "iPad landscape"

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
is there a fix? The joysticks don't get detected if touched. I know tsb released his own version but not sure if it was iPad friendly. Any suggestions?

Comments

  • QbAnYtOQbAnYtO Member Posts: 523
    ah i see... it seems i might have to redo my game entriely since i tried with the "gs project resizer" but the issues still remains. i think he programmed it ONLY for the iphone.. ima keep looking into it :)
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I think I know the issue (but I'm not 100% sure) - CodeMonkey has actors called: "Touch1" "Touch2" etc. In the original demo, they are only one pixel in size, so they could be too small for iPhone screen, and they are for sure too small for iPad screen.

    Try to manually change their sizes for something bigger (maybe 100 px) and tell us if it is better.

    Hope that helps!
  • QbAnYtOQbAnYtO Member Posts: 523
    yea i was looking at those touch actors....

    i went another direction it seems i'm closer than i think :p
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