Why positioning Actors in Odd X/Y is bad?

EatingMyHatEatingMyHat Member Posts: 1,246
edited November -1 in Working with GS (Mac)
I guess the title says it all...

GR.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    i think you might be refering to the actor and image size being a odd number, which will make the graphics blurry

    theres no problems having actors att odd x and y as far as ive seen
  • RattleheadRattlehead Member Posts: 485
    ???

    I don't get it.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Thanks guys, maybe this is a question for the DeepBlue guys. The project optimizer keeps giving me this warning when I position an Actor in something line 120,75 vs. 120,76

    I'll email them. Thanks for the help.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Odd positioning wont be any issue. But odd numbered actor sizes will be an issue if you get an actor placed on a fraction of a pixel say 120.5 If your art and actors sizes are not at the very least even numbers it will split a line of pixels in your image and will make things blurry. The optimizer is prob kicking those out as bad because they are not powers of 2. Not sure why it would kick them out over positioning though. Your sure its not talking actor size?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I'm pretty sure it's fine. The artwork is what to pay attention to; placement on screen is fine.

    Ace
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