GS tools I should get.. Read the description on what I would use and wouldnt
DreamLab
Member Posts: 2,127
Ok. So I am having trouble deciding which of Darrens tools to buy. I really want the merger, and optimizer. I am not so sure about the resizer because I do not own an ipad and it would save me some money. I still don't see the point for the project attributes. and the screen grid is a given. just vote, or comment. either is fine. and if you want, state your opinion on the importance of each of them and how much I would use them. THANKS!
DL
DL
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DL
Anyways. So that depends on what u need bro. However I agree with Jon on the resized. It works wonders. But optimizer is nifty tool aswell. Or just download my game when it comes out. It's so awesome itll make u wanna forget about gs and iOS all tgether lol
DL
I don't have the resizer but IMO its the same deal as the optimizer, you can do what it does yourself, it will just take a hell of a lot longer.
You'll also remember, the software found a lot of errors in your project, from file naming to incorrect calculations etc. The tool also reduced your project by 4mb, which yielded a net 1mb saving when viewed in GameSalad.
After the software had processed, you discovered an issue with your animations, which was directly linked to a bug in GameSalad version 0.9.1. The bug was reported to GS, but we implemented changes to Optimizer to work with/around the bug. In our tests, you had a non functioning game, but after processing with Optimizer, a functioning game was produced, after optimising and following the warnings generated.
We certainly do and would appreciate more beta testers and files to test in the future.
The merger is great as it allows you to merge multiple projects together, this is especially handy for demos/templates. That can save you loads of time and saves having to manually enter all those attributes and formulas.
Resizer is an absolute god send! A few times i've thought about porting my iphone games to ipad but the work that comes with it, especially on a game that hasnt sold too well just put me off. You'll be amazed with how much time this thing saves you. Its down to this tool that Darren would make an ipad version of running wild and its the same for other games like 'Rodent Rage'.
Optimizer highlighted a broken nested rule i had missed, without it, i probably wouldnt have picked it up and my game would of been submitted without the fix, causing it to be very unstable. Its also good to fix all your bad file names which i would of never of known about. It also highlighted a couple of images i hadnt sized correctly which i wouldnt of spotted and also let me know that the DPI was wrong in areas. So i found that was valuable as well.
So its hard to say really, i see it as a suite, i wanted all 3 and find it hard to imagine GS without it now
"Space's in names, are inherently bad and can/could lead to problems further down the line. Ideally all file names, should not contain Spaces, start with a number, contain a minus symbol ( - ) or contain exclamation marks ( ! ).
The tool considers these as illegal and replaces with a friendly underscore ( _ ). This option is not 'strict' but should be considered. If for example your compiled app runs with WHITE images, this is sometimes due to image file naming."