Different movement/rotation depending on how long a key is pushed
billpaterno
Member Posts: 26
I am working on a simple test where you alternate pushing the left and right buttons to go in a straight direction (kind of like paddling). I want very little rotation when the alternating pattern is being executed but I want the ability to rotate quickl (but slow down the actual acceleration ie rotate in place) when either key is held down.
I am a complete GS noob...just started today. Right now, I basically have a Rule for each left and right key press that has an Accelerate and Rotate behavior. I tried to play around with a timer but it wasn't working properly.
Any help would be appreciated!
Thanks,
billpa
I am a complete GS noob...just started today. Right now, I basically have a Rule for each left and right key press that has an Accelerate and Rotate behavior. I tried to play around with a timer but it wasn't working properly.
Any help would be appreciated!
Thanks,
billpa
Comments
Set the timer like this:
FOR (a very short amount of time, like 0.08)
Accelerate
That will give it a little "burst" effect, like a thrust.
That might do the trick.
Thanks for pointing me in the right direction!