Question about structuring tshirt's coverflow template lock/unlock
anithmuk
Member Posts: 235
So basically, I have two sets of coverflow level selection. The first is a "world select" thats lets you scroll through 5 different worlds and pick one. You then get taken to the "level select" where you can scroll through and play one of the 10 levels in the world you picked. Also, in each level there is a special pick-up.
What I want is that when you complete a level the next level is unlocked (easy enough), but to unlock the next world you need to obtain at least 7 from the 10 pickups in the previous world. I haven't had much time to experiment with this so I was hoping someone could suggest an easy and efficient way to achieve it.
Thanks.
What I want is that when you complete a level the next level is unlocked (easy enough), but to unlock the next world you need to obtain at least 7 from the 10 pickups in the previous world. I haven't had much time to experiment with this so I was hoping someone could suggest an easy and efficient way to achieve it.
Thanks.
Comments
if overlap with actor pickup
and game.W1Level1pickup is false
--Change attribute game.w1pickups to game.w1pickups+1
--interpolate game.w1Level1Pickup to true , duration 0.1