Why doesn't this work? - Help with particles

FreiGamesFreiGames Member Posts: 158
edited November -1 in Working with GS (Mac)
So I wanted to make a quick app where you can make different types of particles, so instead of writing numbers in the particle behavior i created some attributes and inserted them so the player would be able to change 'em. But when i'm changing the attributes it doesn't work, only for the speed does anybody know how I can fix that?

PM me if you need the project

Video:

Comments

  • FreiGamesFreiGames Member Posts: 158
    Anyone?
  • forkliftforklift Member Posts: 386
    Could have something to do with the fact that the actor has the speed rule in it, but its prototype has a different variable in it. Try creating actors for the other values (like you did with speed) instead of using prototypes.
  • FreiGamesFreiGames Member Posts: 158
    forklift said:
    Could have something to do with the fact that the actor has the speed rule in it, but its prototype has a different variable in it. Try creating actors for the other values (like you did with speed) instead of using prototypes.

    Okay I'll try that, thanks for the reply!
  • FreiGamesFreiGames Member Posts: 158
    Nope, it still doesn't work :(
  • StormtrixStormtrix Member Posts: 256
    Not sure Frei, but which screen recording software do you use? :)
  • spliketspliket Member Posts: 93
    maybe you have to destroy and spawn a new actor after each change of attributes to get them to "take-hold". could you have a "regenerate" or "commit" button that simultaneously destroys and respawns the particle actor?
  • FreiGamesFreiGames Member Posts: 158
    Stormtrix said:
    Not sure Frei, but which screen recording software do you use? :)

    I use ScreenFlow: http://www.telestream.net/screen-flow/overview.htm
    spliket said:
    maybe you have to destroy and spawn a new actor after each change of attributes to get them to "take-hold". could you have a "regenerate" or "commit" button that simultaneously destroys and respawns the particle actor?

    I'll try that, thanks!
  • FreiGamesFreiGames Member Posts: 158
    Yaaay! it worked, thanks a lot Spliket!!! :D
  • spliketspliket Member Posts: 93
    sweet. good to know that's how it works!
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