How much destroy/spawns are too many?
DrGlickert
Member Posts: 1,135
So I'm REALLY struggling with my game right now. I have a great idea for a game (I believe at least) and it involves lots of spawning and destroying actors. Since GS has severe spawning/destroying memory issues; what is considered "too much destroying/spawning?"
Is this an issue that is being worked on for the final release?
Is this an issue that is being worked on for the final release?
Comments
In the "mixed salad" challenge the veggies, weapons, chef and parts flying off are spawned and destroyed repeatedly.
I have seen many people talk about the memory problems, but I never experienced them when developing this game.
As an example: I had a scene that had the usual background image and a number of actors in it. However I created a black jagged border for the scene that was one image full scene with most of the middle part transparent. This was my viewer results:
WAS: FPS 42 Images 19.3megs
Now: removed borders and replaced with individually sized border images. FPS 58 , images 11.3
I am stating from memory here but I believe the reason was that overlapping images were using a lot of horsepower for screen redraws.
Don't know if that knowledge will help you at all but I think the general message would be to try what you want to achieve, test and then if the issue arises you (and the forum) can see what can be done.
Simo103 - I'm not entirely following what you're saying there...
I'll give it a shot and see what I come up with. I'll press on with how I want it to run and see what happens.