iAds functionality question

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I'm curious about how iAds works for those of you that have the Professional license. Do you get to choose to have it come down from the top or bottom? Can I insert ads between scenes? Can i put them randomly (like in a timer; like EVERY 60 seconds; spawn actor: iAD)?

How does it work exactly with games?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Is there a way to "pause game" display an ad for a 2-3 seconds, then resume the game? Or, can I only display the ads at the top or bottom?

    I guess my question is more how should I structure my game from the aesthetic point. Does the ad automatically shrink everything down a tad or should I plan for it while designing the game?
  • DrGlickertDrGlickert Member Posts: 1,135
    Yes it does. Thanks TSB! You're the best!
  • DrGlickertDrGlickert Member Posts: 1,135
    Oh, wait, one last thing. What are the dimensions of the ad? How much space should I allow for the ad?
  • gazjmgazjm Member Posts: 578
    I would say it's about 80 pixels in height (480x320 screen) and it covers the width of the screen.

    I have two apps with them in, ballurst! and target takedown!, have a look at one if you like, although I can't guarantee an ad will appear.
  • xarmianxarmian Member Posts: 124
    DrGlickert said:
    Oh, wait, one last thing. What are the dimensions of the ad? How much space should I allow for the ad?

    portrait is 320x50, landscape is 480x32
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