How can i reduce the memory Usage?

JlmCJlmC Member Posts: 129
edited November -1 in Working with GS (Mac)
The problem is I really need those images.

My menu screen: http://likeimg.com/images/screenshot201102jks.png

"ingame Screen": http://likeimg.com/images/screenshot20110216at.png

>Here is the problem:
>>Im just using 5 images (Pngs) per screen.
>>And it looks like GS its using all my pictures(Pngs).
>>But this doesnt happen on the menu screen.

My file size is 5.4mb

Comments

  • anithmukanithmuk Member Posts: 235
    If you could be more descriptive about what your issue is, I might be of more help. But in general I guess, are your images 72dpi, are the sizes powers of 2 or divisible by 4 for resolution independence, are the images as small as they can be to fit on your actors or are you shrinking them down in Gamesalad? If the problem is just with that one scene you could try starting a new project and redoing that scene from scratch to see if you still get a problem, as there might be a bug in your original project. Other than that if you have project optimiser, you could just run it through that.
  • JlmCJlmC Member Posts: 129
    -72dpi. Good
    -Resolution Independece. Good
    -Divisible by 4. Good
    -My images are not shrinked by GS. Good

    My images folder is 12.1mb
  • Rob2Rob2 Member Posts: 2,402
    use ImageOptim to see what png compression you can get
  • JlmCJlmC Member Posts: 129
    Already used it. D:

    I cropped them, and my usage its still awful
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    so are all your images at 960xx640? are you using them in a movie or something? That will kill performance.

    how many images do you have? what are you doing with them?
  • Rob2Rob2 Member Posts: 2,402
    depending on content you can also get massive savings by using color reduction, ImageAlpha is good at that.
    http://pornel.net/imagealpha
  • NemezyzNemezyz Member Posts: 7
    Imageoptim works wonders
  • JlmCJlmC Member Posts: 129
    jonmulcahy said:
    so are all your images at 960xx640? are you using them in a movie or something? That will kill performance.

    how many images do you have? what are you doing with them?

    right now i have more than 20 images. Most of my picture are less than 350x250. However, I have like 10 being 960x640
  • JlmCJlmC Member Posts: 129
    tshirtbooth said:
    Do you have a rule that says

    if this = this use this image?
    and if so does it reference ALL your images even though there not used in the scene?

    From what i understand even if you dont use the images in the scene. If an actor has a rule for them then it has to load them even if your not using them.

    i had this problem with mini cannon.

    chers

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    I have an actor:
    >If Hairnumber=1
    Change Image = Hair 1

    >If HairNumber=2
    Change Image = Hair 2

    etc...

    Any idea how to fix this?
  • JlmCJlmC Member Posts: 129
    I have a rule for earch feature.

    HariNumber
    EyesNumber
    NoseNumber
    etc...

    And diferents actors for it
  • JlmCJlmC Member Posts: 129
    I just realize, in my ipod (2g or 3G i dont even know) It actually consume MUCH LESS than my 4G.

    4G = 116 MB
    2G/3G = 32MB

    What's wrong here?
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