Amazon app store, will gamesalad support it?

wroachbarrettewroachbarrette Member Posts: 101
edited November -1 in Working with GS (Mac)
Amazon is launching an app store if your a developer like me youve gotten the email by now so what do you think? will gamesalad provide support in an update?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    God I hope not. I would really love to see GS solid with iOS functionality, before they expand further.
  • inceptioninception Member Posts: 74
    Just stop. God. Let's them work on more functions for existing platforms first.
  • wroachbarrettewroachbarrette Member Posts: 101
    So youd rather it stay on ios and simply become an improved system of development than expand to other platforms?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    wroachbarrette said:
    So youd rather it stay on ios and simply become an improved system of development than expand to other platforms?

    precisely.
  • AppChogieAppChogie Member Posts: 503
    It is only for Google Andriod.
  • wroachbarrettewroachbarrette Member Posts: 101
    I myself think that android is a valid operating system even though i use ios, it has quiet a following and in my opinion opening up developing to android devices would be a great idea for both developers and entrepreneurs alike to help create exciting new applications that can be shared across a multi platformed creation tool
  • wroachbarrettewroachbarrette Member Posts: 101
    JohnPapiomitis said:
    precisely.

    I consider that a very valid argument im torn between wanting a more improved gamesalad and having the ability to market games to a new demographic
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    if gamesalad was only for iphone and ipod, the just maybe that might at some time be something to think about. But as you know we have every mac platform now. Iphone, ipod,ipad, and mac app store. So its perfect to stay how it is.

    Besides the fact that its pretty safe to say that sales from every andriod phone and tab, probably wont compare, to just one osx platorm app, or anything in the appstore for that matter.

    Even the complete angry birdds is free on andriod, its ran off ads on that platform. And ive always said that just being in the appstore, is some of the best marketing you can get. The andriod market is crap, flooded with fart apps and such.
  • wroachbarrettewroachbarrette Member Posts: 101
    well still, for me its more of getting the application out there to a new audience to appreciate its like game developers not making games for mac just because they dont want to put forth the extra effort to sell they say we wont make as much money and we are left to suffer
  • quantumsheepquantumsheep Member Posts: 8,188
    wroachbarrette said:
    well still, for me its more of getting the application out there to a new audience to appreciate its like game developers not making games for mac just because they dont want to put forth the extra effort to sell they say we wont make as much money and we are left to suffer

    Let me guess. You have an android phone? ;)

    The reality is, Android is not that big of a deal. I haven't made an iPad game yet, but I think I'd be more successful on that than on Android.

    The Mac store is another area I'm looking at, and will probably move into at some point, but personally, I seldom go onto the Mac App Store in the same way I use itunes or look for more ios games.

    The thing is, publishing to new/different platforms is more work for everyone.

    More work for GS, as they multiply the amount of bugs/features they need to find/implement.

    More work for us, as we need to port our games to the other platforms (less work thanks to the resizer tool, but still, a day or two away from doing something else at least).

    It looks very good to shareholders, I'm sure, when they see that GameSalad is available for more platforms. But for the kid that just bought my game, it means nothing.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • wroachbarrettewroachbarrette Member Posts: 101
    quantumsheep said:
    Let me guess. You have an android phone? ;)

    The reality is, Android is not that big of a deal. I haven't made an iPad game yet, but I think I'd be more successful on that than on Android.

    The Mac store is another area I'm looking at, and will probably move into at some point, but personally, I seldom go onto the Mac App Store in the same way I use itunes or look for more ios games.

    The thing is, publishing to new/different platforms is more work for everyone.

    More work for GS, as they multiply the amount of bugs/features they need to find/implement.

    More work for us, as we need to port our games to the other platforms (less work thanks to the resizer tool, but still, a day or two away from doing something else at least).

    It looks very good to shareholders, I'm sure, when they see that GameSalad is available for more platforms. But for the kid that just bought my game, it means nothing.

    QS :D

    lol u have an iphone not an android phone but i looked at sense 2.0 im very tempted to switch. And yes it would be more work to port games over to android devices, and yes android isnt a very popular operating system. But so was the iphone to people before the app store and all the advances that come with it. I believe that if we give the operating system a chance to show what it can really do then it will rise above to its full potential. Developers make the operating system in my opinion, You can have as many flashy features as you want but if you dont have developers to make the applications then youll never have it reach its full potential.

    Now dont think im in any way making Mac any less important i LOVE apple and have been working with there operating system for years and i have been a developer for a while as well and when i came to gamesalad i loved it its been what ive used sience mid 2009. But i believe that we should stretch out a hand to our brethren in the android community for the sake of progress and development if nothing else, its a lazy excuse to say that the only reason we wouldent is because we will have bugs to work out, considering that gamesalad is an application that works with DEVELOPERS to make applications
  • quantumsheepquantumsheep Member Posts: 8,188
    wroachbarrette said:
    its a lazy excuse to say that the only reason we wouldent is because we will have bugs to work out, considering that gamesalad is an application that works with DEVELOPERS to make applications

    With respect, I don't think it's 'lazy'. Just practical.

    The latest GS release was delayed because of bugs with the new publishing to Mac system.

    Adding another system like Android will mean more delays in what *I'm* really interested in - namely having a fully fledged game making system for iOS devices. Which is where the money is right now for developers.

    Last time I spoke to Joe about his Grisly Manor figures, he was up to 80k sales on just iphone.
    He ported it to Android and had around 80 sales over the same sales period.

    Additionally, the diversity in screen size and performance will give any developer that cares a tonne of headaches as well as expense.

    I respect your opinion, but I honestly don't see the point of Android development as it is right now. I have to laugh when I see the Android powered 'iPad killers' being rolled out using Android that are *less* powerful than an iPad. You have to wonder what'll happen when iPad 2 is out!

    Anyway, just my $0.02 ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • wroachbarrettewroachbarrette Member Posts: 101
    quantumsheep said:
    With respect, I don't think it's 'lazy'. Just practical.

    The latest GS release was delayed because of bugs with the new publishing to Mac system.

    Adding another system like Android will mean more delays in what *I'm* really interested in - namely having a fully fledged game making system for iOS devices. Which is where the money is right now for developers.

    Last time I spoke to Joe about his Grisly Manor figures, he was up to 80k sales on just iphone.
    He ported it to Android and had around 80 sales over the same sales period.

    Additionally, the diversity in screen size and performance will give any developer that cares a tonne of headaches as well as expense.

    I respect your opinion, but I honestly don't see the point of Android development as it is right now. I have to laugh when I see the Android powered 'iPad killers' being rolled out using Android that are *less* powerful than an iPad. You have to wonder what'll happen when iPad 2 is out!

    Anyway, just my $0.02 ;)

    QS :D

    I understand and respect your opinion as well i know gamesalad is still in beta and needs more work to be successful, i just think that perhaps in a few months or so or even after gamesalad has been released as a non beta program,w e can begin to take a look at other platforms to develop in, we also have to let the amazon app store take off, for all we know now that amazon is taking over for android in terms of the app market we will see improvements in the market for those applications but until then, I understand gamesalad, as well as the communities, unwillingness to adopt a new idea
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Android has multiple OS versions to develop for in that each phone supplier has there own little version of android and then within that there are different version numbers. Now add in multiple screen sizes there are 3-5 screen sizes on the phones and the tablets add a couple more to that.

    Android is to mobile device as as linux is to PC's. Its a neat Idea ut since theres no real standard it will never be on top of the OS markets because people do not want the headache of dealing with the vast variations of the OS.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    The android market is a nightmare to deal with. The hardware differences, screen resolutions, software versions, features and capabilities. It's crazy. It's way to fragmented.

    I think GS should look at it in the future, but only after all the requested features are implemented and it's stable and fast
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    jonmulcahy said:
    I think GS should look at it in the future, but only after all the requested features are implemented and it's stable and fast

    I also think they should look at it in the future but again only once GS is rock solid on iOS
  • quantumsheepquantumsheep Member Posts: 8,188
    wroachbarrette said:
    I understand and respect your opinion as well i know gamesalad is still in beta and needs more work to be successful, i just think that perhaps in a few months or so or even after gamesalad has been released as a non beta program,w e can begin to take a look at other platforms to develop in, we also have to let the amazon app store take off, for all we know now that amazon is taking over for android in terms of the app market we will see improvements in the market for those applications but until then, I understand gamesalad, as well as the communities, unwillingness to adopt a new idea

    Agreed!

    This is far too civil!

    YOU SUCK!

    There, much better ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    I can say that I was 100% for having Android publishing for Gamesalad, and noone could ever have changed my mind....

    However, hearing people porting their games over there, and making a dismal amount of money made me rethink my opinion on it.

    We need to have full features for iOS before we delve into publishing for another OS like Android.

    We need Game Center, FB, Twitter, In App Purchasing, and all the bells and whistles for iOS before thinking about another platform, which would just delay those very essential features.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    quantumsheep said:
    Additionally, the diversity in screen size and performance will give any developer that cares a tonne of headaches as well as expense.

    This being the main reason to stay away from Android right now.

    I too would like to be able to develop for Android some day as well, but I decided that if I do start making apps for Android, I'm going to just learn Corona for it. And since i'm not a good programmer, that will probably never happen.

    And there is no real quality control over at the Android app gettin place, like was already mentioned, useless fart apps everywhere.
  • butterbeanbutterbean Member Posts: 4,315
    Basically the bottom line is Android is a "Dead Duck" as a good friend of mine once stated ;)

    It's better to focus efforts on improving iOS and adding more features, than chasing down something that will be massively disappointing in terms of sales.
  • mythicappsmythicapps Member Posts: 82
    Let's let them perfect (or at least close to) on iOS first, then look at spreading out resources.
  • wroachbarrettewroachbarrette Member Posts: 101
    I understand now why people were so dead set against now though i still admit id LOVE to one day see gamesalad on the playbook the web'os android and IOS but i also love this civilized disscussion btw quantumsheep YOU are the one that sucks:P
  • peachpellenpeachpellen Member Posts: 977
    A brief post as I'm halfway out the door right now;

    Obviously the more devices GameSalad eventually supports the better but as has been stated multiple times above, it's more important to resolve issues and bugs at present.

    As someone who has games on Android and iOS, I'd like to state that I have never had a single Android sale - not one.

    My games may not be incredible by any stretch of the imagination, and they aren't all available on both platforms; however if an app sells 500 or so copies in the App Store (never any huge days, just consistently reasonable sales) but none in Android, well, it kind of puts me off.

    Just my two cents. (Or zero cents on the Android Marketplace ;))

    Off I go! Pleasant day to you all.

    Peach :)
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