Doesn't make sense...

SingleSparqSingleSparq Member Posts: 1,339
edited November -1 in Working with GS (Mac)
So I have an actor that when an attribute is true creates a shield around itself. Now currently, when this happens ( shield = 1), the actor is safe from enemies and a shield image sitting off to the side is then constrained to the actors position. This works but I though about using another method.

The other method was when shield =1 change image of actor to shield and change size of actor attributes to match the shield image as it is bigger. Seems simple but when I start the level the actor size is always changed to the large size - even though the rule is false not true, how is it doing that? I even set a change size attribute outside the rule in to keep the actor it's normal size but it always resized to large.

Not that I want to use this method now but just bugs me that the logic doesn't seem right. If the rule is not active, how is it changing?

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