MarkOnTheIron said: Just want to report that now all my projects open with resolution independence checked even if I uncheck it an save before closing.
So if you plan on not using resolution independence remember to uncheck it every time or you will have a build with a double sized image folder.
neither me, nor some people at GS are able to reproduce this. what happens if you open a template, save it as a new project and then open it?
jonmulcahy said: neither me, nor some people at GS are able to reproduce this. what happens if you open a template, save it as a new project and then open it?
That doesn't happens anymore, it's really strange.
However now the problem is with iPad publishing. I don't know why but when I do a test build it creates @2x graphics for my iPad project.
MarkOnTheIron said: However now the problem is with iPad publishing. I don't know why but when I do a test build it creates @2x graphics for my iPad project.
Ok I found where's the problem: I used the GS Project Resizer on a project with resolution independence checked. Apparently they forgot to add a rule to automatically uncheck it while resizing.
1st solution: save your iPhone project with resolution independence unchecked and then resize.
2nd solution: open the object.xml file inside your project and change <resolutionIndependence>1 with <resolutionIndependence>0
Not sure if anyone else is having this problem, but I am creating a top-down racer game at the moment and initially I add particles to the car to act as mud spray from the rear of the car. Then I decided against it and despite the fact I have deleted the particles from the actor they still show when I preview the game???? On top of that I have imported a new image for the car and even though it shows in the editor window as being the right image, the game preview still shows the old image.
0.9.2 is by far the buggiest release yet. 0.9.1 worked great.I was so happy that thee were less slowdowns and crashes. This new release is awful. I get the 'spinning pinwheel of death' literally after 6 times i press the mouse ...and then have to restart. I am going to go postal soon.
im making a game on 9.0.so if i update to 9.2 will i be able to open my games that ive been working on with 9.2??and did you guys fix the camera problem???
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
bad_dawg said: im making a game on 9.0.so if i update to 9.2 will i be able to open my games that ive been working on with 9.2??and did you guys fix the camera problem???
it may cause some problems but one thing that is almost for sure is you will not be able to publish until you have updated so you prob would be foolish to continue using an older version which may potentially break even more parts of the gameproject.
Comments
thanks gs team
Good work GS team, now get to work on fixing that new nug QS reported
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iAD is good but for now very very less gainful
However now the problem is with iPad publishing. I don't know why but when I do a test build it creates @2x graphics for my iPad project.
1st solution: save your iPhone project with resolution independence unchecked and then resize.
2nd solution: open the object.xml file inside your project and change <resolutionIndependence>1 with <resolutionIndependence>0
Much appreciated.
Nothing is saving.....aaaaagggghhhh!!!
I am going to go postal soon.
Then again, the preview button doesn't kill it now...soooooo.......