Another big-up post for the GS re-sizer

SparkyidrSparkyidr Member Posts: 2,033
edited November -1 in Working with GS (Mac)
Finally got round to grabbing my copy.

Ran it on our iLullaby project. Has seriously saved us hours of work.
We still need to re-export all our graphics at a higher res, andbecause of some fudgey rules we coded with, had to tweak some stuff...but seriously can't say enough good stuff about it.

Just ran it on my Cosmic Spark game. As it was designed with retina graphics...it just looks ace on the big screen.
Again, some tweaks needed with the more bodged up rules, but this one has probably saved me like 3 or 4 days work I would estimate!

Well done guys. Best 3rd party add on evar!

Comments

  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Wow great news! Did you resize it for a desktop app? Looks like I'm going to get this to resize from iPad to iPhone.
  • SparkyidrSparkyidr Member Posts: 2,033
    no. only tried going iphone to ipad so far.
  • BramHoddssdBramHoddssd Member Posts: 414
    I have a question about it, if it just makes everything bigger, wouldn't the graphics suck and be all pixely?
  • SparkyidrSparkyidr Member Posts: 2,033
    ^^ what TShirt said.

    Basically. It resizes everything to x2.4 and x2.133.

    So if you have made your game with retina graphics (x2), it will look fine.
    Otherwise, you will have to go and re do your graphics at a higher res.

    Even so... saves soooooooooooo much donkey work it's untrue.
  • BramHoddssdBramHoddssd Member Posts: 414
    Great thanks for the quick reply :D
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