Another big-up post for the GS re-sizer
Sparkyidr
Member Posts: 2,033
Finally got round to grabbing my copy.
Ran it on our iLullaby project. Has seriously saved us hours of work.
We still need to re-export all our graphics at a higher res, andbecause of some fudgey rules we coded with, had to tweak some stuff...but seriously can't say enough good stuff about it.
Just ran it on my Cosmic Spark game. As it was designed with retina graphics...it just looks ace on the big screen.
Again, some tweaks needed with the more bodged up rules, but this one has probably saved me like 3 or 4 days work I would estimate!
Well done guys. Best 3rd party add on evar!
Ran it on our iLullaby project. Has seriously saved us hours of work.
We still need to re-export all our graphics at a higher res, andbecause of some fudgey rules we coded with, had to tweak some stuff...but seriously can't say enough good stuff about it.
Just ran it on my Cosmic Spark game. As it was designed with retina graphics...it just looks ace on the big screen.
Again, some tweaks needed with the more bodged up rules, but this one has probably saved me like 3 or 4 days work I would estimate!
Well done guys. Best 3rd party add on evar!
Comments
Basically. It resizes everything to x2.4 and x2.133.
So if you have made your game with retina graphics (x2), it will look fine.
Otherwise, you will have to go and re do your graphics at a higher res.
Even so... saves soooooooooooo much donkey work it's untrue.