How do I make an actor fall in an arched path?
Chobbiface
PRO Posts: 491
Hello everyone. Basically, I'm trying to make a comet effect, I'm setting the comet actor to accelerate diagonally downwards, and using particles for the trail. It looks pretty decent, except I want it to fall to Earth in a more arched/curved path so it looks a bit more natural, and maybe get a bit bigger as it falls. Any ideas on how to achieve this?
Thanks in advance
Thanks in advance
Comments
(sorry bad math joke)
I think the past way to do this would probably put your behaviour in a timer and increase the X and decrease the Y every... 0.01 seconds depending on how fast you want it. Your X incriments would have to be bigger than the Y though, or else it'll probably still fall on a diagonal.
I'm sorry I can't test this for you, but I'm having some camera issues with my GS
http://gamesalad.com/game/3224
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left