Anyone else getting this bug?
Sparkyidr
Member Posts: 2,033
Just reported it...but thought I'd see if everyone else can repro this :
When I have a rule in a prototype using a custom attribute, and then drag that rule into a rule, or a timer, it loses all the custom attribute stuff.
Eg.
I have an attribute : Start.Y
I then have a change att to : Change Start.Y to Self.position.y
I then have a rule that says :
When self.position.y = self start.Y (i.e. when you run the scene)
move to self.position.x (for the x) and self.start.y+200 (for the y) << I.E. move up by 200
This works fine in the prototype, and when I unlock an instance.
However :
If I then drag that rule into a rule..or into a timer the "move to self.start.y+200" becomes move to 0
Can reproduce every time with the same results here.
When I have a rule in a prototype using a custom attribute, and then drag that rule into a rule, or a timer, it loses all the custom attribute stuff.
Eg.
I have an attribute : Start.Y
I then have a change att to : Change Start.Y to Self.position.y
I then have a rule that says :
When self.position.y = self start.Y (i.e. when you run the scene)
move to self.position.x (for the x) and self.start.y+200 (for the y) << I.E. move up by 200
This works fine in the prototype, and when I unlock an instance.
However :
If I then drag that rule into a rule..or into a timer the "move to self.start.y+200" becomes move to 0
Can reproduce every time with the same results here.
Comments
The one create with the alt/drag will have it's self.start.y set to 0
(