Anyone else getting this bug?

SparkyidrSparkyidr Member Posts: 2,033
edited November -1 in Working with GS (Mac)
Just reported it...but thought I'd see if everyone else can repro this :

When I have a rule in a prototype using a custom attribute, and then drag that rule into a rule, or a timer, it loses all the custom attribute stuff.

Eg.

I have an attribute : Start.Y
I then have a change att to : Change Start.Y to Self.position.y

I then have a rule that says :

When self.position.y = self start.Y (i.e. when you run the scene)
move to self.position.x (for the x) and self.start.y+200 (for the y) << I.E. move up by 200

This works fine in the prototype, and when I unlock an instance.

However :

If I then drag that rule into a rule..or into a timer the "move to self.start.y+200" becomes move to 0

Can reproduce every time with the same results here.

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    Looks like it also does it if you unlock an instance, and then use alt/drag+drop to copy a copy in the scene.
    The one create with the alt/drag will have it's self.start.y set to 0

    :o(
Sign In or Register to comment.