Keyboard
Stryfe01
Member Posts: 146
I tried to do this myself with tiles, but it proved too tedious. Can you guys add in keyboard api support? I want to create a game that lets use utilize the keyboard. But I guess with that there should be better array or database support as well.
Comments
I did my own with a screenshot of the keyboard in iPhone simulator...
simply get the graphic and drag instances of an actor with an attribute named myLetter to the appropriate area of the scene....and have a gameAttribute named letterSelected (Text type) ... assign correct letter to the myLetter instanceActor... then a Rule when touch is pressed changeAttribute letterSelected To: myLetter...have your textActor display letterSelected.
most games seldom use a keyboard ... but then I needed one for 3 of mine!
MH