Keyboard

Stryfe01Stryfe01 Member Posts: 146
edited November -1 in Working with GS (Mac)
I tried to do this myself with tiles, but it proved too tedious. Can you guys add in keyboard api support? I want to create a game that lets use utilize the keyboard. But I guess with that there should be better array or database support as well.

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    on the opening screen in your GameSalad...select New ( + ) at top magnifying glass and Filter type in Keyboard DEMO ... click on firemaple's excellent keyboard and incorporate into your game...

    I did my own with a screenshot of the keyboard in iPhone simulator...
    simply get the graphic and drag instances of an actor with an attribute named myLetter to the appropriate area of the scene....and have a gameAttribute named letterSelected (Text type) ... assign correct letter to the myLetter instanceActor... then a Rule when touch is pressed changeAttribute letterSelected To: myLetter...have your textActor display letterSelected.

    most games seldom use a keyboard ... but then I needed one for 3 of mine!

    MH
Sign In or Register to comment.