GS Viewer issues

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
So I'm trying to build my game through the GS viewer. I've done everything, exactly as TSB's tutorial has shown to do.

When I get to the part where it says to click Build and Run in the viewer, it says at the bottom left, Build failed (68 errors).

Any thoughts?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would say double check every step of the video. If your code sign, bundle id, and SDK version are set right you may be set to debug instead of release. I seem to have issues sometimes if I don't plug my device in before I open the xcodeproject
  • DrGlickertDrGlickert Member Posts: 1,135
    Okay, I got it kind of figured out. I'm now down to 1 error and 1 warning:

    Check dependencies
    Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'GameSalad_Viewer-info.plist'.

    Link /Users/glickert/Desktop/viewer-distribution/build/Release-iphonesimulator/GameSalad Viewer.app/GameSalad Viewer
    (!) "_OBJC_CLASS_$_GSAccountController", referenced from:
    Objec-class-ref-to-GSAccountController in libGameSaladViewer.a(MainViewController.o)
    Symbol(s) not found
    Collect2: Id returned 1 exit status

    Any thoughts on that one??
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Not a clue man sorry. may have to send that to the bug report. Have you tried to see if it still works. I have gotten errors before and the viewer still worked. But no I have no idea on that error.
  • DrGlickertDrGlickert Member Posts: 1,135
    I kind of figured it out. Had to make sure that my phone was set to a Developer iPhone in the Overview. That pretty much cleared it up. Now just trying to download the latest GS Viewer.
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