A little trouble, help appreciated.

olster1olster1 Member Posts: 396
edited November -1 in Working with GS (Mac)
If anyone would like to help me I would be very thankful. Here is my game so far.

http://gamesalad.com/game/12902

If someone could help me with two issues I have.

1- Why the game starts to lag (the movement of the car and road isn't fluid) I know it's probably the frame rate dropping due to the spawning/destroying of the actors but I have no idea how to create the same effect without spawning actors like that. I mean I have tried recycling actors and it still seems to look glitchy.

2- If you keep the game running for some time eventually you will notice that 3 cars spawn in a row and make it impossible to fit through, ruining the game. Does anyone know how to create a rule to at least make it possible to always fit trough?

I know it's a lot to ask but if someone could download the game and check it out to see what I'm doign wrong it would be much appreciated.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Hey there I'd recommend you re do your upload and be sure you uncheck downloadable. as it is right now anyone can download your project.
  • olster1olster1 Member Posts: 396
    Done! So if anyone want to help me, I'll email the file to you :D Thanks
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I didn't really see much issue with it I mean the car just goes through everything and the touch didnt always move the car in the direction I wanted. but without instruction I may be doing it wrong.
  • olster1olster1 Member Posts: 396
    You can only move the car up and down by clicking moving the direction you want and releasing. I removed the destruction of the white car just so that you can see and example of my second issue.

    So is there no slowdown at all when you play the game? If so it could just mean that my iMac is just slow.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    olster1 said:
    You can only move the car up and down by clicking moving the direction you want and releasing. I removed the destruction of the white car just so that you can see and example of my second issue.

    So is there no slowdown at all when you play the game? If so it could just mean that my iMac is just slow.

    when gamesalad runs more then about 10 15 minutes depending on how your computers set up gamesalad will slow down a ton till it eventually crashes. While its slowing down everything becomes unsmooth and jiiter and rules will start to not work

    maybe thats what you weer experiencing,
  • olster1olster1 Member Posts: 396
    JohnPapiomitis said:
    when gamesalad runs more then about 10 15 minutes depending on how your computers set up gamesalad will slow down a ton till it eventually crashes. While its slowing down everything becomes unsmooth and jiiter and rules will start to not work

    maybe thats what you weer experiencing,
    I though that but it happens on the safari web version too. Do you see that the movement of the actors isn't smooth too John?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    olster1 said:
    I though that but it happens on the safari web version too. Do you see that the movement of the actors isn't smooth too John?

    i just checked. And it looks smooth to me, i didnt see any problems
  • olster1olster1 Member Posts: 396
    JohnPapiomitis said:
    i just checked. And it looks smooth to me, i didnt see any problems

    Thanks for checking! Not even the cones in the top lane? This is good news! I had almost given up with frustration. Any idea how to solve my second issue?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You need to test on device with viewer and then adhoc builds web will play different then preview, and viewer, viewer will play different than and adhoc. adhoc will play different on different gen devices. theres alot of variables that will affect how it plays. so best to test every way possible.
  • olster1olster1 Member Posts: 396
    Thanks. :D Anyone have any idea how to tackle my second problem?
  • FreiGamesFreiGames Member Posts: 158
    olster1 said:
    Thanks. :D Anyone have any idea how to tackle my second problem?

    Send me the project and I'll take a look :)
    wraplsoft@gmail.com
  • olster1olster1 Member Posts: 396
    FreiGames said:
    Send me the project and I'll take a look :)
    wraplsoft@gmail.com

    Sent! Thanks very much
  • olster1olster1 Member Posts: 396
    Okay so still no solution.. anyone any ideas?
  • olster1olster1 Member Posts: 396
    Gotta bump this, my second problem is the only one stopping this game from being complete :(
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