What else does my game need...

crazyfishdevcrazyfishdev Member Posts: 283
edited November -1 in Working with GS (Mac)
here is a the link to try it http://gamesalad.com/game/13058

So use the arrow keys to move ( left and right) and don't hit anything.

Please give me ideas on what to add to make it better.
Also what is a better way to stop an actor from moving off the screen...
(ps. the art my change because it is not very good)

thx, <><

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    I'd have the scuba diver change colors when he gets hit by fishes or rocks or whatever.

    Also, I'd turn the fishes so their 'swimming towards him.'

    Maybe add a scuba diver to add to the life/add a life at certain point levels.
  • QbAnYtOQbAnYtO Member Posts: 523
    i hope u can handle critique...

    INSTRUCTIONS... animation,, bg movement. color change on damage.. did i mention INSTRUCTIONS?
    atmospheric music would be cool.......are u realeasing this on ios? or just web?
  • crazyfishdevcrazyfishdev Member Posts: 283
    Should he flash invisible or turn red for like .5 seconds

    working on fish now
    and also pause and music w/ volume.
  • crazyfishdevcrazyfishdev Member Posts: 283
    I love Critique! Its how you make stuff better!
    Ok animations are on the way ( having my artist make), instructions will be on menu ( on the way), whats bg movement? and ios in time.
  • QbAnYtOQbAnYtO Member Posts: 523
    like have the bg (background) move or change colors or SOMETHING lol its kinda static and boring :/
    this could be REALLY fun with the right elements. so can any game :)
  • QbAnYtOQbAnYtO Member Posts: 523
    oh and have bubbles floating upwards with timers.. say, every 9.7 seconds (keep it random baby!)
  • QbAnYtOQbAnYtO Member Posts: 523
    crazyfishdev said:
    I love Critique! Its how you make stuff better!
    Ok animations are on the way ( having my artist make), instructions will be on menu ( on the way), whats bg movement? and ios in time.

    i say this cause some ppl ask for critique and cant handle it when its received lol
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I'd make the scuba diver flip over when he moves in one direction.
  • crazyfishdevcrazyfishdev Member Posts: 283
    thx all, starting to add more as we speak...
  • QbAnYtOQbAnYtO Member Posts: 523
    whats with you and fish? lol
  • crazyfishdevcrazyfishdev Member Posts: 283
    I don't know but I just love the ocean and fish. I scuba dive, I know how to drive boats/ sail boats, I live 1 min from the beach... yea, i just love the oceans. The crazyfish thing started with my youtube crazyfishproduction1
    and then there is crazyfishworks (art type stuff like I made the background that the game has now) and the Crazyfishdev they all are cool and of course <><
  • QbAnYtOQbAnYtO Member Posts: 523
    i live proly about...10 seconds from the beach :/ i LOVE the ocean... not to crazy about fish (as far as flavor anyways lol) i love fish as far as watching them, scuba diving and swimming with them and basic all marine life i like....

    isn't crazy tho, the we know alot about space, but HARDLY about our oceans?scary !@#$%....
  • heathccheathcc Member Posts: 113
    Overall, it needs more polish.

    The fish look a bit odd facing to the right and moving upward, for example. Animations, sound and some other things would help.

    Is your goal to make this an iPhone game? If so will there be buttons for left/right?

    The concept and pacing is interesting but the last 5-10% of a game seems to be half of the overall effort ;-).

    H
  • crazyfishdevcrazyfishdev Member Posts: 283
    Yes the polish is to come... I would say the game is at about 35%-50% done . Fish are being fixed now, it has tilt controls set up, making the music/ sounds, and background will change and so will rocks and other things
  • crazyfishdevcrazyfishdev Member Posts: 283
    Try it again... now on beta v1.1
  • mithraweptmithrawept Member, PRO Posts: 167
    How about a submarine going across the bottom of the screen, which fires torpedoes at the player?
  • QbAnYtOQbAnYtO Member Posts: 523
    those rocks look like whale turds lmfao!!!!!

    but yea i see the polish coming through. little by little pumba :p
  • DrGlickertDrGlickert Member Posts: 1,135
    After ~1000 points the fish stop spawning. So, more fishies.

    I like the idea of the submarine firing torpedos at the player, maybe after the fish stop spawning the sub can come in.

    Still would like to see the player flash when he's struck by something (that way players know they lost a life).
  • crazyfishdevcrazyfishdev Member Posts: 283
    Fixing player now... I love the sub idea!!!!!! And then after the sub it will go back to fish. Yea i knew they. Real rocks are to come... Im having them made, just used them to give you all the idea
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