How to change attribute for enumerated properties in-game?

heathccheathcc Member Posts: 113
edited November -1 in Working with GS (Mac)
My apologies for cross posting, but I think this probably didn't below in the Art & Graphics section.

I am swapping in a graphic based on a condition and the alternate graphic needs to have a different blend model.

I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.

Anyone have a tip? I've searched pretty well and can't seem to find a similar use of an enumeration type being set.

Thanks!
H
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