How to change attribute for enumerated properties in-game?
heathcc
Member Posts: 113
My apologies for cross posting, but I think this probably didn't below in the Art & Graphics section.
I am swapping in a graphic based on a condition and the alternate graphic needs to have a different blend model.
I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
Anyone have a tip? I've searched pretty well and can't seem to find a similar use of an enumeration type being set.
Thanks!
H
I am swapping in a graphic based on a condition and the alternate graphic needs to have a different blend model.
I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
Anyone have a tip? I've searched pretty well and can't seem to find a similar use of an enumeration type being set.
Thanks!
H