0.9.2 killed my game; delays release date
orien2v2
Member, PRO Posts: 55
This is frustrating...I need help FAST!
My game's score system is messed up. My game uses a timer to add 1 point every 0.1 second, and stops adding when I pause or got killed. What I used originally was like:
new attribute: score_stop = false
new attribute: game_paused = false
new attribute: dead = false
new attribute: score = 0
so it's like:
when: score_stop = false, [timer] score + 1
when: game_paused = true, OR dead = true
then: score_stop = true
then: game.score = game.score
this originally worked. and now it doesn't. Any ideas??? Even if I'm doing it wrongly, it worked then. Now what? Thanks!!!
My game's score system is messed up. My game uses a timer to add 1 point every 0.1 second, and stops adding when I pause or got killed. What I used originally was like:
new attribute: score_stop = false
new attribute: game_paused = false
new attribute: dead = false
new attribute: score = 0
so it's like:
when: score_stop = false, [timer] score + 1
when: game_paused = true, OR dead = true
then: score_stop = true
then: game.score = game.score
this originally worked. and now it doesn't. Any ideas??? Even if I'm doing it wrongly, it worked then. Now what? Thanks!!!
Comments
but I think it brings up an interesting issue. Each update may act slightly different on certain behaviors, and you may need to adjust for that if you develop the game in multiple versions. But its not a bad thing. The update fixed a bunch of other issues that were troubling me on my project.