How much money you make

haakkiihaakkii Member Posts: 14
edited November -1 in Working with GS (Mac)
Guys im wondering hows everyone doing with games. :)

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You don't have an option for negative numbers.
  • bgappsbgapps Member Posts: 183
    haha +1
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    everyone makes different amounts of money. we have people here who make every single option you have.
  • DrGlickertDrGlickert Member Posts: 1,135
    I'd imagine it depends on the game. Like everything, the more time and effort you put into a game, the higher the likelihood that the game does better. If you release a game with poor graphics, no music/sound, no features or anything cool then you'll probably do pretty poorly.
  • xyloFUNxyloFUN Member Posts: 1,593
    jonmulcahy said:
    everyone makes different amounts of money. we have people here who make every single option you have.

    With a game produced with GS?

    I don't believe that someone who frequents this forum hits 4 grand a months continuously. And while having reached that number once or twice, it still does not qualify as an "per month" option.
    Call me Thomas!
  • haakkiihaakkii Member Posts: 14
    At least it will be good to have an idea what we earn. I know every month you earn very different amount. But i wonder what people do.
  • QbAnYtOQbAnYtO Member Posts: 523
    One billion dollars ::pinky in mouth: mwahahahahahaha
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Do you mean total or one game?
  • OkyshoOkysho Member Posts: 158
    Even though I haven't released a game, since I'm using edited sprites, I can't make any money off of it. Besides, it's in a game designer's description to be overpaid
  • calebdanielscalebdaniels Member Posts: 54
    Wow. I wish i meade the 4k+ option...
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    xyloFUN said:
    With a game produced with GS?

    I don't believe that someone who frequents this forum hits 4 grand a months continuously. And while having reached that number once or twice, it still does not qualify as an "per month" option.
    Call me Thomas!

    FireMapleGames has made over 75k with his game secret of grisly manor, and that came out in late november early december, and I think I recall Tshirtbooth reporting he was making about $125-$200 last summer.
  • AsymptoteellAsymptoteell Member Posts: 1,362


    <edit: Damn! Qban<edit:y>to beat me to it!>
  • DrGlickertDrGlickert Member Posts: 1,135
    jonmulcahy said:
    ...and I think I recall Tshirtbooth reporting he was making about $125-$200 last summer.

    He's gotta be doing better than this. His games look nice. He's got to have made more than a little bit of pocket change.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    DrGlickert said:
    He's gotta be doing better than this. His games look nice. He's got to have made more than a little bit of pocket change.

    Seem I remember him saying over $1000 in sales on zombie drop over xmas holiday.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    DrGlickert said:
    He's gotta be doing better than this. His games look nice. He's got to have made more than a little bit of pocket change.

    Sorry, I missed an important part of the sentence, that figure was per day
  • AsymptoteellAsymptoteell Member Posts: 1,362
    jonmulcahy said:
    Sorry, I missed an important part of the sentence, that figure was per day

    O= 0=
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I gave you 66¢ once.
  • StusAppsStusApps Member, PRO Posts: 1,352
    During game release 2 weeks it tends to be around $200 a day, during idle periods it averages $75 - $120 a day. Anywhere between $2000 and $3000 a month usually.
  • BestarTBestarT Member Posts: 2
    I earn nothing! Yay :)
  • xyloFUNxyloFUN Member Posts: 1,593
    BestarT said:
    I earn nothing! Yay :)

    you just earned my respect (for being so cheerful) so now you earned something :-)
  • QbAnYtOQbAnYtO Member Posts: 523
    Asymptoteell said:


    <edit: Damn! Qban<edit:y>to beat me to it!>

    yea i beat you to it, but damn, call me "super mario" cause i just got one upped lmao
  • gamedivisiongamedivision Member Posts: 807
    xyloFUN said:
    you just earned my respect (for being so cheerful) so now you earned something :-)

    ha ha
  • Peter_OlafsonPeter_Olafson Member Posts: 301
    This has been asked a few times but I think it means
    a lot more if you know how many games someone
    has up, the average sale price and how much time was
    spent in development. I have 8 apps up. Most are ignored
    but a few get constant sales like my Japanese abacus.
    The least I've brought in since April is 35 a month though sales
    are tanking this month. Highest was 75 a month. I'm trying
    to create simple but addictive games. So far I've got the simple
    part down.
  • xyloFUNxyloFUN Member Posts: 1,593
    It would be cool if those who have been selling for a long time (1 year +) could comment on the Q1/Q2/Q3/Q4 periods in relation to strong/weak sales.

    I am new to this and starting off in the first half of the year must be tougher than in the second half?
  • xyloFUNxyloFUN Member Posts: 1,593
    hmmm ... did I post an image (yesterday) showing a pie graph with this months earnings so far?
    I can't find that post ... was it this one and if yes, was the image removed?

    Sorry ... i'm showing early stages of Alzheimers again!
  • haakkiihaakkii Member Posts: 14
    Guys thank for your answers. It seems if you spare time to make games you can make money. Also if you have a good game (graphics , sounds ...) maybe for a small period you earn good amount of money. But neverthless it is fun to make games :))
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