A new Rule condition
aeroblaster4
Member Posts: 7
Hey, an idea:
A new rule condition (like when actor collides or overlaps with etc.)
Pretty much "if this is spawned (exists), do something"
E.G. when <Actor> receives event <otheractor> is spawned (Change attribute size to 50)
It would be very helpful as it applies to the instance of a an actor and not each time one is spawned.
A new rule condition (like when actor collides or overlaps with etc.)
Pretty much "if this is spawned (exists), do something"
E.G. when <Actor> receives event <otheractor> is spawned (Change attribute size to 50)
It would be very helpful as it applies to the instance of a an actor and not each time one is spawned.
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