do particles "spawn" from the emitter?

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
just wondering. you know how u can choose a picture to use as particles? well, i was wondering, does the "emitter" SPAWN these said particles? or does it use some kind of different approach?

being the fact that a few seconds of particle effects can spawn alot amount of objects wouldn't that take a hit on performance?

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    sure they spawn from the emitter. But spawning particles is nothing like spawning actors. As far as I can tell they are a completely different approach to displaying a graphic. They don't seem to keep building up memory usage like spawning actors and each instance can not have rules or anything like that.

    Yes you can kill performance by really overusing particles but I have emitters consitantly throwing out a few hundred particles without a noticable slow down.
  • QbAnYtOQbAnYtO Member Posts: 523
    StusApps said:
    sure they spawn from the emitter. But spawning particles is nothing like spawning actors. As far as I can tell they are a completely different approach to displaying a graphic. They don't seem to keep building up memory usage like spawning actors and each instance can not have rules or anything like that.

    Yes you can kill performance by really overusing particles but I have emitters consitantly throwing out a few hundred particles without a noticable slow down.

    yea same here which is why i started wondering why my performance was still good even after good amount of particles. thanks
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